Trap Stun
Trap Normal

Trap Stun

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Negate all other Trap effects on the field this turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 7, 2026
46± 8/ 100
Power Score
Intrinsic 47
Deck 45

Trap Stun — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 45 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Trap Stun's value is a single anti-trap answer: it negates every other Trap effect on the field for the turn, which is a real, broad answer to trap-dependent positions (verified from text). It does nothing to monsters or Spells, cannot convert into a board or material on its own, and is dead when no trap effects are face-up or set. The 400/400 deck inclusion and high partner percentages do not raise the score: they look like a matching artifact and the partners are generic staples (guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 45 Normal Trap, set from hand and live only after a set turn; the 400/400 sampled-deck inclusion looks like a matching artifact and is not trusted (verified text, observed suspect).
Combo & Conversion 10 No recorded combo boards, so it builds nothing from a realistic start; its value is answering opponent setups (inferred from text, no combo evidence).
Resource Economy 35 One-for-one at best, with no searches, draws, or GY refuel; the spent Trap is the only cost (verified text, inferred).
Effect & Interaction 55 Broad negation of all other Trap effects on the field, hard to play around for trap-heavy boards, but it misses monsters and Spells and is symmetric (verified text).
Material Utility 5 A Trap card is never Material and has no level, attribute, or body value (verified card type).
Resilience & Flexibility 35 A single set Trap that needs a live trap effect to matter; it can be wasted by the opponent's trap timing and has no recursion (inferred from text).
Deck-Building Efficiency 40 One-of or two-of slot cost that is dead in many matchups with no trap effects; no garnet or lock, so it is cheap to run where trap boards are seen (inferred, observed deck copies 1.91 avg).

Calculation

Weight profile: Removal / Negation primary role; no secondary role blend. Intrinsic ≈ 47, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broad negation of every other Trap effect on the field in one activation
  • Hard to play around against trap-dependent boards
  • Normal Trap, cheap to set and run where trap effects are common

Weaknesses

  • No effect on monsters, Spells, or Effect activations outside Trap effects
  • Symmetric: also negates the controller's own Trap effects that turn
  • Dead when no trap effects are on the field
  • No combo, material, or card-advantage value

Counters / choke points

  • Opponent decks with few or no trap effects
  • Boards where no trap is set or face-up
  • Opponent non-trap interaction that never touches trap timing

Best use

Situational anti-trap negation. Decks: Gladiator Beast, Heroic, Machina. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: negates all other Trap effects on the field this turn; Card type: Trap Card, race Normal, no level, ATK, or DEF; Deck copy distribution 1:133, 2:171, 3:96 (avg 1.91) over 400 decks
  • Observed: Gladiator Beast (52 decks), Heroic (43), Machina (19) are the largest archetype homes; Top partner co-occurrence percentages (77%, 74.8%, 66.5%) are generic staples
  • Inferred: Primary role is anti-trap Negation/Interaction, not Floodgate; the text has no lock; 400/400 main-deck inclusion is suspect and does not move the score; Trap Stun is a situational answer, not a generic staple
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied 400/400 inclusion and high partner rates look like a matching artifact; treat deck signal as low-trust format ids 7, 6, 4 are unlabeled in the evidence no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard) for archetype inclusion











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